you're back!
let's look at some more pictures from 2018!
![album cover album cover](http://skullheadworld.com/wp-content/uploads/2019/05/album-cover.png)
this is what i am talking about. a freaking album cover. here we can see a lot of new stuff. the background shader has evolved to trim the edges and give the illusion of curvature. there are stars in the background too!
![album insert album insert](http://skullheadworld.com/wp-content/uploads/2019/05/album-insert.png)
this one is ready for the album insert. you can see the spherical gradient on the planet a bit better too.
![t shirt t shirt](http://skullheadworld.com/wp-content/uploads/2019/05/t-shirt.png)
another gratuitous zoomed out shot, you can see a shadow beneath the planet. one single pass shader draws the planet background with all the debris and the halo that surrounds it.
![planet halo planet halo](http://skullheadworld.com/wp-content/uploads/2019/05/planet-halo.png)
an early attempt at the planet's halo. looks better than the shadow but there is still a soft edge that does not quite look right...
![soe soe](http://skullheadworld.com/wp-content/uploads/2019/05/soe.png)
a bit more iteration on the halo, now it's too subtle.
![halo halo](http://skullheadworld.com/wp-content/uploads/2019/05/halo.png)
finally a hard edge above the halo. much better!
![player satisfaction thursday player satisfaction thursday](http://skullheadworld.com/wp-content/uploads/2019/05/player-satisfaction-thursday.png)
this one is a personal favorite.
![broken hiscore hilights broken hiscore hilights](http://skullheadworld.com/wp-content/uploads/2019/05/broken-hiscore-hilights.png)
eventually i modified my shader to let debris hang off the edge of the planet to give it a lumpy edge. also due to prodding from ryan lee, i made a new shader to transform the stars in the background into other skull planets.
thanks for viewing these old photos of the development of skullheadworld!
jeremy